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PALA 2 - Server (Windows) 2.1.10

Fixes an issue with the players API
PALA 2.1.8
Scheduler, Discord integration, and a full-power NS Script engine.

Highlights
  • NS Script grew up. The event scripting language now supports math, ordered comparisons, else if, for each loops, return, and your own reusable functions – backed by 82 built-in functions.
  • Task Scheduler. Run scripts on a schedule from a new Schedules page, with the same language and built-ins your events use.
  • Discord integration. Connect a Discord bot, map channels, react to Discord messages as events, and send messages, embeds, and status updates straight from a script.
  • Game server control from scripts. Start, stop, restart, broadcast, and run countdowns with the new gs_* functions.
  • Redesigned event editor. A new workspace layout puts the editor beside live reference, custom functions, problems, and preview.

Scripting
  • Arithmetic (+ - * / %), ordered comparisons, and unary minus with proper precedence.
  • else if branching, for each ... in over arrays and objects, and return for early exit.
  • Reusable function definitions that are saved, versioned, and shared across your scripts.
  • Objects and dot-notation access ($player.name) throughout scripts and tokens.
  • wait(milliseconds) pauses a script and resumes it later, reloading globals so a resumed run never acts on stale data.
  • 82 built-ins: text, number, time and conversion helpers, RCON calls (including the @@(...) capture form), Discord helpers, player roster lookups, and sandboxed file copy helpers.
  • Preview is fully side-effect free – globals are never written, external calls are simulated, and every skipped action is listed as a "simulated" note in order.
  • Safety rails on every run: statement, loop, call-depth and time budgets, plus caps on RCON calls and waits.
  • Shipped script templates went from 3 to 12, showing off the new language features.

Discord
  • Bot connection with lifecycle handling, channel mapping, and live status in the UI.
  • New discord.message_received event with a full token set (author, avatar, timestamps, mentions, pinned, attachments, embeds, raw content, and more).
  • discord_send, discord_embed, and discord_status script functions.
  • Mention authorization so relayed in-game chat cannot smuggle an @everyone ping.

Scheduler
  • New Schedules page for creating, editing, and monitoring scheduled tasks.
  • Scheduled scripts are permission-checked when you save them, not at 3am when they fire.
  • An overlapping run is skipped and recorded, and the schedule moves on – long runs can no longer pile up.

Server & fixes
  • PALA now detects a game server started or stopped outside of PALA and adopts it, instead of getting stuck in an error state.
  • Install, update, and UE4SS actions are no longer blocked after an external stop.
  • Stopping the server terminates the whole process tree, so no orphaned game server is left behind.
  • A watchdog prevents the status from getting pinned to "stopping" forever.
  • Keep-alive tracks the real server after the Palworld launcher hands off, so it can no longer start a second server.
  • Runtime status checks are cached, making dashboard refreshes noticeably lighter.
  • Fixed bundled PalEventer files not being found during a managed UE4SS install.

Upgrade notes
  • Existing NS.v1 scripts keep working – the language was extended in place, nothing was removed.
  • Discord tokens use underscore naming (for example discord_guild_id).
  • Update both the client and the server; the new editor features need the 2.1.8 server catalog.