Changed
Planet Speed Dock has had a price increase
Port Speed Doch has had a price increase
Planet Cloaking Ergs Enhancer has had a price increase
Planet Anti-Cloaking Ergs Enhancer has had a price increase
Planet Drone Enhancer has had a price increase
Planet Mine Enhancer has had a price increase
Trippled the fuel regeneration rate, this should allow everyone a bit more freedom
Increased the verticle size of the Device Bay Configuration window to allow for easier device bay switching
Internal changes to sector and ship data structures
When the server disconnects for any unhandled reason, open the login screen again
How/When ship device damage/destruction occurs
If your ship enters a hostile sector (or is attacked by another player) your ship then has a chance to take device damage and eventually be destroyed.
When attacked, any drones you have on your ship will defend first. However there is a small chance that each attacking drone can make it past your drone defenses.
Each drone that makes it past your defenses then has a chance to do damage to your ship. That damage comes in the form of device damage.
First your active devices are damaged. If all of your active devices are 100% damaged, then your inactive devices start taking damage.
If all of your devices are 100% damaged, your ship is destroyed.
As a reminder, Sector Mines are exactly that, they defense sectors, not your ship. They are only useful if deployed in a sector, sitting on your ship does nothing for your defense.
New icons for the Deploy and Recall buttons
Added
Your first device purchase from Tech Magic is now free!! Limit is 500,000 credits and Tech Magic doesn't make change, make your purchase count!
Tech Magic now has a rotating inventory. Once per day they will refresh their inventory, adding new devices and removing others. Inventory is also limited, so buy those devices while you can!
Used/Free cargo holds to the Trading Port
Icons for current sector information (I'm still not sold on them though)
Fixed
Deploying planet enhancers allow you to deploy them, even when there isn't a planet in the sector
Removing a warp using a plasma warp doesn't work
If a link to a sector from the current sector already exists (but no warp back) and you try and use a plasma warp, it won't work.
When logging in, if you are in a sector with a trading port, the Dock at Port button is not enabled
When popup dialogs are opened (docking at a port, etc), the mainUI is no longer accessible until you close the popup
Updated to Godot 4.4 release. This caused everything to break due to Godot now defaulting to using floats instead of integers everwhere.
Please let me know if you see numeric values with a decimal that shouldn't have them.
E.E.C.C. reports not accepting reports
E.E.C.C. reports returning an incorrect sector number of the report
Attack drones/sector mines returned from a sector scan, will now always be shown in RED, if you don't have an Attack Drone Identifier/Mine Identifier device, including the Federation
This doesn't mean that Federation drones will attack you (they will not), but you won't be able to tell who's drones/mines they are without the Attack Drone Identifier/Mine Identifier device in your active device bay.
Sector Display in navigation shows the drone/mine info, even if the ship doesn't have the idenfiers equipped
Scanning a sector could disable the dock at port and land on planet buttons