[Researching] Some bugs I found.

Sarakatunga

New member
Jul 22, 2020
21
2
0
38
When saving the settings "Max world transfer speed, Max allowed view distance, Bedroll expiry time." When closing the mouse, they are not saved and they return to default.
And another topic that interests me the most is the "Restart server When = Ram usage Exceeds x megabytes", I have it activated Max 9 gb ram and in processes I see that the server exceeds 9 gb of ram but does not restart the server. I have activated by schedules. Do I have to disable it for it to work?

And another question is that, for example, if the "Ram usage Exceeds x megabytes" works, it closes the server suddenly? x I see that it does not have time settings eg: Subtract in 5 min.
 
Last edited:
Thanks for the report! As for the settings not saving, I'll check into that, but I'm sure you're correct, I'll fix it for the next release (not sure when that'll be).

The issue with the max ram usage... no idea off hand. That's literally some of the oldest code in RAT so I'd have to check it out again (and will) and see what I can find out. It SHOULD work, but... =)

Thanks again!
 
I believe the file transfer for the world is set to the max by default which is 1300 KB/s. Anything higher will not make a difference and will still run at 1300 KB/s. Are you trying to increase past 1300 or lower it?
 
I believe the file transfer for the world is set to the max by default which is 1300 KB/s. Anything higher will not make a difference and will still run at 1300 KB/s. Are you trying to increase past 1300 or lower it?

By default it remains at 512. I wanted to reduce it to 256 but I always forget to configure it and rat put it back to 512. I did not see that it lag when someone downloads the world so that's why I reported it late.
 
Thanks for the report! As for the settings not saving, I'll check into that, but I'm sure you're correct, I'll fix it for the next release (not sure when that'll be).

The issue with the max ram usage... no idea off hand. That's literally some of the oldest code in RAT so I'd have to check it out again (and will) and see what I can find out. It SHOULD work, but... =)

Thanks again!
ok thank you very much, the ram excess interests me since my 8 k map overloads my pc a lot and starts to lag and I can't set a fixed reboot time because you never know when it starts to exceed memory and that would solve a lot the problem. Thank you very much Trekkan keep it up !!!! ;)
 
You could create a RATS timer to fire off every so often running a bc-trash command for now. I have found that the memory gets cleaned up pretty well in A19. I monitor/log my server a lot and have noticed that the memory with an 8k map while idle with no players always sits at 3-4GB of use. I see a 2 GB increase on the first player join then the others can range between 1-2GB. If all the players are by each other then less RAM is used because there are less chunks loaded into memory. I have noticed this RAM usage with an 8k map on both Windows Server 2019 and Linux (Centos7). Windows 10 could be using more RAM itself if you are running the server on Windows 10. I find you can run 7 Days to Die with less memory if you are running Windows server.

It will even run on Windows server (headless, no GUI) if you just copy 2 system32 files from another system that has a GUI, then it works running it as a service.

glu32.dll
opengl32.dll

You can even copy these from a Windows 10 machine since Windows server 2016+ runs on Windows 10 kernel.
 
Last edited:
I already found the problem was 1 of the ram memories, it was dirty! I did a cleaning and for now it is going well! I keep testing.

Edit: A mem test was already done at 2 o'clock and the result was perfect!